LTM
Worlds forged
for the Fortnite
generation.
Ascendant Forge is a small team of Unreal Editor for Fortnite creators who design, build, and ship high-engagement islands for brands who want to show up where the audience already plays.
Brands don't need another agency deck. They need a team that can actually ship inside Fortnite's engine — on time, on brand, and built to keep players coming back.
Native to the platform
Every build is engineered around Fortnite's discovery algorithm — session length, retention loops, and Epic's certification bar, from day one.
Full pipeline, one team
Level design, Verse engineering, environment art, VFX, and cinematics all sit under one roof — no handoffs, no lost context.
Brand-safe by default
IP compliance, moderation, and age-appropriate design are considered at every stage, not bolted on before launch.
Live after launch
We monitor plays, drop-off, and heatmaps post-release and ship iterations to keep engagement climbing.
Islands built to be played, not just visited.
A sample of maps and modes from our catalogue — full case studies and playtest data available on request.
LTM
★ Featured by Epic Games
Empire Escape
★ Featured by Epic Games
Freestyle Mountain
★ Featured by Epic Games
Torch Race
★ Featured by Epic Games
Escape the Ice King
Beans Royale
From brief to live island in five steps.
The same pipeline whether it's a small activation or a full seasonal campaign.
Brief & Strategy
We align on brand goals, audience, and what "success" looks like in play count and engagement.
Concept & Previz
Game mode, moodboard, and a playable greybox before a single art asset is final.
Build in UEFN
Level design, Verse scripting, art, and VFX come together in parallel sprints.
QA & Certification
Internal playtesting and polish, then prep for Epic's publishing review.
Launch & Live-Ops
We track the numbers post-launch and ship updates to keep the island climbing.
Four creators, one forge.
The core team behind every brief, build, and launch.
Tobias
CEO · Co-Founder & Creative DirectorSets the studio's creative direction and leads every brand partnership end to end.
Ondrej
CTO · Co-Founder · Lead Gameplay EngineerArchitects the technical pipeline and leads gameplay engineering across every build.
Daniel
Level Design · Graphics & UIShapes level layouts, visual style, and interface design across the studio's islands.
Paul
Scenegraph & AI SpecialistBuilds the scene systems and AI behavior that bring islands to life.
Let's forge your next campaign.
Tell us the brand, the goal, and the timeline — we'll come back with a concept and a realistic build schedule.